The ReduceMesh command decreases the polygon mesh face count while minimizing geometric and texture distortion.
Reduce Mesh Options
The number of triangles after all quadrangles are split.
Each quadrangle converts into two triangles, but some may not convert back to quadrangles, so it is possible that reducing the mesh may result in more faces than the starting number.
Specifies the desired number of polygons.
Specifies reduction by a percentage of the starting polygon count.
Restricts reduction to planar polygons.
Trades speed for accuracy during conversion. Reduction is performed more randomly, involving fewer calculations, and is therefore faster.
Produces the fewest visible artifacts. This involves more calculations and is therefore slower.
Displays a preview of the output.
If you change the settings, click the
button again to refresh the display.
Rhino for Mac © 2010-2017 Robert McNeel & Associates. 24-Oct-2017