3D Studio (.3ds) import/export
Import and export to the .3ds format, one of the file formats used by the Autodesk 3ds Max 3-D modeling, animation and rendering software.
Rhino does not support files with the extension .max.
The specification of the .max format is not public. Since the content of the file is heavily dependent on the plug-in data used to build the scene, parsing the file outside of 3ds Max makes little sense.
See CG Society 3ds Max File Formats.
Import
To open, import or insert a file
3DS Import Options
Unweld ___ degrees
The minimum angle between mesh polygon normals where unwelding of points should occur.
Import lights
Imports lights in the file into Rhino.
Import cameras
Imports cameras in the file into Rhino as named views.
Prompt to scale on import
Prompts to scale the imported model if its unit system is different from the current Rhino model.
- 3DS and FBX imports share some of the settings.
Always use these settings. Do not show this dialog again.
Saves the current settings and turns off the dialog display.
To turn the message back on
See also: ResetMessageBoxes command.
Import notes
- 3DS files contain polygon mesh objects. Polygon mesh objects import into Rhino as polygon mesh objects. They do not convert to NURBS.
- Rhino can read texture mapping coordinates from 3DS files.
Export
To save as or export a Rhino model
- On the File menu, click Export Selected or Save As.
- In the dialog box, the Files of type list displays the currently supported file types for export.
- In the Files of type box, select the supported file type.
- In the File name box, select or type a file name.
- Specify what is to be saved.
- If the export can be configured, click the button to specify export settings.
- Mesh file types export NURBS surfaces as meshes either with the specified meshing options, or the document render mesh settings.
Options | |
---|---|
Save small |
Though clearing the render meshes makes the file smaller, it will shade and render more slowly the next time you open the file. |
Save geometry only |
Saves geometry objects only. No layers, materials, properties, notes, or units settings are saved. This is similar to exporting the objects. A new file is made, but it does not become your active Rhino model. |
Save textures |
Embeds external textures used by materials, environments and decals into the model. |
Save plugin data | Saves data attached to objects or the document by plug-in applications. |
3DS Export Options
Export lights
Export views
Export notes
- 3DStudio export uses exact object names whenever possible.
- If the object name in Rhino is: RhinoObjectName, 3DS export uses the first ten characters of the name, because MAX and 3DS only support object names up to ten characters. The result of this example is: RhinoObjec
- Rhino then checks whether or not the object name has already been used. If so, the object name is truncated to six characters and a three-digit index is added, like this: RhinoO_010 The index is the last three digits from the mesh counter used in the exporter.
- If no object name is defined, Rhino uses a generic name: Obj_000010. In this case, the index is the last six digits from the mesh counter.