Edit objects using history
History stores the connection between a command's input geometry and the result so that when the input geometry changes, the result updates accordingly.
For example, with History recording and Update turned on, a lofted surface can be changed by editing the input curves.
Use history
![](../image/command_icons/history.png)
History
Store the connection between a command's input geometry and the result, so that when the input geometry changes, the result updates accordingly.
![](../image/command_icons/historypurge.png)
HistoryPurge
Remove history from an object and its children.
![](../image/command_icons/historyupdate.png)
HistoryUpdate
Redefine selected objects when parents are changed.
Select objects with history
![](../image/command_icons/selobjectswithhistory.png)
SelObjectsWithHistory
Select objects that have history.
![](../image/command_icons/selparents.png)
SelParents
Select parents of specified children.
![](../image/command_icons/selchildren.png)
SelChildren
Select children of specified parents.
See also
![](../image/command_icons/symmetry_crv.png)
Symmetry
Mirror a copy of a curve or surface with continuity.