MeshSphere

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Mesh Creation

Mesh

Polygon Mesh Primitives >

Sphere

The MeshSphere command draws a polygon mesh sphere.

Command-line options

Radius

Creates a sphere by picking the center point and a radius point.

2Point

Creates a sphere from two opposite points on the base circle.

3Point

Creates a sphere from three points on the base circle.

Tangent

Creates a sphere with the base circle tangent to one, two or three curves.

AroundCurve

Creates a sphere from its center point on a curve, and a point on the base circle perpendicular to the curve.

4Point

Creates a sphere from three points on a section circle and a point on the sphere.

FitPoints

Creates a sphere by fitting to selected point objects, curve and surface control points, and mesh vertices.

Styles

UV

Creates a UV mesh sphere made out of quad faces and a triangle fan at the poles.

VerticalFaces

The face count in the vertical direction.

AroundFaces

The face count in the horizontal direction.

Quads

Creates a quad mesh sphere with the vertices evenly distributed. A quad mesh sphere starts from a cube (a regular polyhedron with 6 faces). It is then subdivided by the times specified in the Subdivisions option.

Subdivisions

Refines the quad mesh sphere by subdividing each quad into 4 smaller quads every time. The subdivision range is from 0 (6 faces) to 6 (24576 faces).

Triangles

Creates an icospherical mesh with the vertices evenly distributed. A mesh icosphere starts from an icosahedron (a regular polyhedron with 20 equilateral triangles). It is then subdivided by the times specified in the Subdivisions option.

Subdivisions

Refines the icospherical mesh by subdividing each triangle into 4 smaller triangles every time. The subdivision range is from 0 (20 faces) to 5 (20480 faces).

See also

Sphere

Draw a solid sphere.

Mesh

Create a mesh from a NURBS surface or polysurface.

SubDSphere

Creates a subdivision sphere object.