Rhinoceros > Preferences > View
The View preferences manage view controls.
These options control keyboard pan behavior.
When you pan with the keyboard, Rhino pans in steps. The pan step is defined as the screen fraction value multiplied by the smaller of the two viewport dimensions (height or width) in pixels.
Reverse keyboard actionBy default, Rhino pans the camera in the direction of the arrow key you press. Select this check box to make Rhino pan the scene instead.
Always pan parallel viewsIf the view is not looking straight at the construction plane, sets parallel viewports so they will not rotate.
Defines the step size for zooming with a wheeled mouse or the and keys.
To reverse the default zoom direction of the mouse scroll wheel and the and keys, set this number higher than 1.
Named views set CPlaneRestoring a named view causes the construction plane saved with that view to also restore.
Named views set projectionRestoring a named view causes the viewport projection saved with the view to also restore.
Named views set clipping planesRestoring a named view causes the clipping planes saved with the view to also restore.
These options control view rotation. Some options affect both keyboard and mouse rotation, some only the keyboard rotation.
When you rotate a view with the keyboard, Rhino rotates the view in steps. The default step is 1/60th of a circle, which equals six degrees.
Reverse keyboard actionMake Rhino rotate the scene instead of rotating the camera around the scene. Reversing the keyboard pan and keyboard rotation makes them in sync with the mouse controls.
Rotate around world axesMakes the view rotate relative to the world axes. You can use the tilt keys to rotate the view around the view depth axis.
Makes the view (RotateView command) or camera (RotateCamera command) rotate around the construction plane z-axis.
Rotate relative to viewMakes the view rotate relative to the view axes rather than the model x, y, and z axes.
Classic V2 style rotate relative to viewThe view rotation is always relative to the previous dynamic view.
The number of frames per second Rhino will attempt to redraw when zooming or rotating a view.
When you pan, zoom, or rotate a view, the scene is redrawn dynamically. With large models, the dynamic redraw can be very slow.
By default, to make sure the feedback is reasonably fast, Rhino cancels the redraw if necessary. Use these options to control the speed and responsiveness of the views.
Linked viewportEnables real-time view synchronization. When a standard view is manipulated, the camera lens length of all parallel projection viewports are set to match the current viewport. See: SynchronizeViews.
Single-click maximizeMaximizes a viewport with a single click on the viewport title rather than a double-click.
Sets the viewport camera lens length when the viewport projection is changed from parallel to perspective.
Restores the default system values. All custom appearance settings will be lost.
Rhino 6 for Mac © 2010-2020 Robert McNeel & Associates. 11-Nov-2020