Naming Conventions

Components in a Rhino model are things like layers, annotation styles, block definitions, groups, objects, lights, materials..., etc. Some of them (layers, groups, block definitions, annotation styles..., etc.) require unique names in a model. Some others (objects, lights, materials..., etc.) can share names.

Sorting order of names

1 (Space) 13 / (Slash) 25 | (Pipe)
2 ! (Exclamation point) 14 : (Colon) 26 } (Right brace)
3 " (Double quote) 15 ; (Semicolon) 27 ~ (Tilde)
4 # (Hash) 16 ? (Question mark) 28 + (Plus)
5 $ (Dollar) 17 @ (At) 29 < (Less than)
6 % (Percent) 18 [ (Left bracket) 30 = (Equal)
7 & (Ampersand) 19 \ (Back slash) 31 > (Greater than)
8 ( (Left paren) 20 ] (Right bracket) 32~41 0~9 (Numbers)
9 ) (Right paren) 21 ^ (Carrot) 42 ' (Apostrophe)
10 * (Asterisk) 22 _ (Underscore) 43 - (Hyphen)
11 , (Comma) 23 ` (Back tick) 44~69 A~Z (Upper case)
12 . (Period) 24 { (Left brace) 70~95 a~z (Lower case)

Any symbol not listed above is sorted after lower case z ('z') by UNICODE code point value.

 

The C++ SDK Tool for sorting component names (layer, annotation style, block, group, ...):

int ON_wString::CompareAttributeName()

See also

Unicode control characters

 

 

 

Rhino 6 for Mac © 2010-2020 Robert McNeel & Associates. 11-Nov-2020