Create a new texture based on one of the default texture types.
Import a Rhino texture (*.rtex) or a supported image file on the disk.
Select an image to create a new Bitmap Texture.
Select an *.hdr or *.ext file to create a new High Dynamic Range Texture.
Select an existing texture as the template to create a new texture.
Create a standalone texture from the selected texture.
Create a texture instance from the selected texture. The settings in the two textures are linked.
Display the tree structure of the existing render content items on the left.
Rhino 6 for Mac © 2010-2020 Robert McNeel & Associates. 11-Nov-2020