Autodesk FBX asset exchange technology used for Autodesk content creation packages—Autodesk 3ds Max, Autodesk Maya, Autodesk MotionBuilder, Autodesk Mudbox, and Autodesk Softimage software.
FBX Import Options
The minimum angle between mesh polygon normals where unwelding of points should occur.
Unsupported objects may appear. If you would be willing to submit a bug report when these objects are detected, check this box.
Saves the current settings and turns off the dialog display.
See also: ResetMessageBoxes command.
Options | |
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Save small |
Though clearing the render meshes makes the file smaller, it will shade and render more slowly the next time you open the file. |
Save geometry only |
Saves geometry objects only. No layers, materials, properties, notes, or units settings are saved. This is similar to exporting the objects. A new file is made, but it does not become your active Rhino model. |
Save textures |
Embeds external textures used by materials, environments and decals into the model. |
Save plugin data | Saves data attached to objects or the document by plug-in applications. |
FBX Export Options
Rotate the model -90 degrees around the World X axis in Rhino.
Saves the current settings and turns off the dialog display.
See also: ResetMessageBoxes command.
The FBX export plug-in pays attention to the GeometryOnly option of the scriptable -Save, -SaveAs and -Export commands. The GeometryOnly option has to be put in front of the file path. Otherwise, it will not be passed to the FBX export plug-in. For example:
! -_Export _GeometryOnly=_Yes "D:\Test.fbx" (This script works.)
! -_Export "D:\Test.fbx" _GeometryOnly=_Yes (This script does not work.)
Rhino 6 for Mac © 2010-2020 Robert McNeel & Associates. 11-Nov-2020