Import and export to the .3ds format, one of the file formats used by the Autodesk 3ds Max 3-D modeling, animation and rendering software.
Rhino does not support files with the extension .max.
The specification of the .max format is not public. Since the content of the file is heavily dependent on the plug-in data used to build the scene, parsing the file outside of 3ds Max makes little sense.
See CG Society 3ds Max File Formats.
3DS Import Options
The minimum angle between mesh polygon normals where unwelding of points should occur.
Saves the current settings and turns off the dialog display.
See also: ResetMessageBoxes command.
Options | |
---|---|
Save small |
Though clearing the render meshes makes the file smaller, it will shade and render more slowly the next time you open the file. |
Save geometry only |
Saves geometry objects only. No layers, materials, properties, notes, or units settings are saved. This is similar to exporting the objects. A new file is made, but it does not become your active Rhino model. |
Save textures |
Embeds external textures used by materials, environments and decals into the model. |
Save plugin data | Saves data attached to objects or the document by plug-in applications. |
3DS Export Options
Rhino 6 for Mac © 2010-2020 Robert McNeel & Associates. 11-Nov-2020