The CollapseMeshVertex command moves a selected mesh vertex to the location of an adjacent mesh vertex.
The location where the edges of the mesh faces meet. The mesh vertex (plural vertices) contains x-, y-, and z-coordinates and may contain a vector normal, a color value, and texture coordinates.
Select a mesh vertex.
The adjacent faces adjust to fill the hole.
|●||Some STL/SLA printers have problems if meshes contain many long, thin facets. These can slow the printer's slicing process down, produce odd printed results, and run the printer out of memory.|
|●||The MeshRepair command may be useful when tuning up meshes for STL/SLA printing.|
Collapse mesh faces and vertices
Rhinoceros 5 © 2010-2015 Robert McNeel & Associates. 17-Sep-2015
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