CageEdit

The CageEdit command deforms objects smoothly using two-, and three-dimensional cage objects.

Note

Cage editing allows smooth deformation of surfaces with dense control points.
Polysurfaces are not broken apart at the seams by CageEdit deformation.
CageEdit allows both overall deformation and partial deformation of an object.
The control object can be made with the Cage command or can be an existing surface or curve.
To use the captive object as its own control, select an edge of same object or a face of a polysurface.
History is built in regardless of the History setting.

Steps

1. Select the captive objects (objects to edit).
2. Select or create a control object, which defines the region to edit.

Options for cage control object

BoundingBox

The BoundingBox option uses the object bounding box to determine the box location.

BoundingBox options

CoordinateSystem

The coordinate system for the bounding box.

CPlane

Construction plane coordinates.

World

World coordinates.

3Point

Pick three points to establish a coordinate system.

Note: See the BoundingBox command for detailed option descriptions.

Cage Points

The Cage Points option specifies the number of control points and degree of the cage in each direction as appropriate for the cage object.

PointCount (UV or XYZ)

Specifies the number of control points in each direction of the line, rectangle, or box.

Degree (UV or XYZ)

Specifies the degree in each direction of the line, rectangle, or box.

Line

Draw a line to be used as the control object.

Line Cage Points

Degree

The Degree of the line.

PointCount

The number of control points.

Rectangle

Draw a rectangle to be used as a control object.

Rectangle options

3Point

The 3Point option draws the rectangle using two adjacent corner locations and a location on the opposite side.

Vertical

The Vertical option draws the rectangle perpendicular to the construction plane.

Center

The Center option draws the rectangle around a center point.

Note: See the Rectangle command for detailed option descriptions.

Cage Points

UDegree / VDegree

Sets the Degree of the surface in the u- and v-directions.

UPointCount / VPointCount

The number of control points in the u- and v-directions.

Box

Draw a box to be used as a control object.

Box options

Default

The default option draws the base rectangle using two opposite corners.

BoundingBox

The BoundingBox option uses the object bounding box to determine the box location.

Note: See the BoundingBox command for detailed option descriptions.

Diagonal

The Diagonal option draws the base rectangle from two diagonal corners. No option for side length is offered.

3Point

The 3Point option draws the base rectangle using two adjacent corner locations and a location on the opposite side.

Vertical

The Vertical option draws the base rectangle perpendicular to the construction plane.

Center

The Center option draws the base rectangle around a center point.

Note: See the Box command for detailed option descriptions.

Cage Points

The Cage Points option specifies the number of control points and degree of the cage in each direction as appropriate for the cage object.

PointCount (UV or XYZ)

Specifies the number of control points in each direction of the line, rectangle, or box.

Degree (UV or XYZ)

Specifies the degree in each direction of the line, rectangle, or box.

Deformation

Accurate

The Accurate option makes the deformation slower to update and may result in denser surfaces when deformed objects are refit.

Fast

The Fast option creates surfaces that have fewer control points and are therefore less accurate.

PreserveStructure=Yes/No

The PreserveStructure option specifies whether the control-point structure of a curve or surface will be maintained after the deformation.

The Yes option preserves the control point structure of the surface. Deformation may be less accurate if there are too few control points in on the object.

The No option refits the objects as needed with more control points to allow accurate deformation.

PreserveStructure=Yes (left); PreserveStructure=No (right).

Note: This option does not apply to polysurfaces, and will not be displayed if polysurfaces are selected for editing.

Region to edit

Global

The Global option deforms objects throughout 3-D space. The influence of the control object on the captives is not limited to the region inside cage objects or adjacent to control curves or surfaces. Objects that are only partly contained in cage objects are still deformed throughout. The influence of control objects is greatly magnified the farther captives are outside them.

Local

The Local option specifies a Falloff distance from the control object to surrounding space. Captives or parts of captive objects that fall outside the falloff distance are not deformed.

Local option

Falloff distance

The Falloff distance setting controls where the cage edit is applied.

The Falloff distance controls the size of the region between the region with full effect and the region with no effect.

Three regions control editing:

The region where the cage edit has full effect (the same behavior as when no falloff option is specified). This region is the volume inside a cage box, the area in the cage rectangle, or the segment along the cage line.
The region where the cage edit has no effect. Nothing is moved in this region.
The region between the region of no effect and the region of full effect.

Other

Define a Sphere, Cylinder, or Box that limits the influence of the control object over the captives in space.

Specify a Falloff distance.

ReleaseFromCage

The ReleaseFromCage command removes selected objects from the influence of a control object set up by the CageEdit command.

Steps

Select objects.

Note

The Explode command will change a control object into normal geometry.
The SelCaptives command selects all of the objects that could be released.

See also

Use Universal Deformation Technology


Rhinoceros 5 © 2010-2015 Robert McNeel & Associates. 17-Sep-2015