The SwapMeshEdge command transposes the corners of mesh triangles that share an edge.
附註
● | 網格邊緣必需由兩個網格面共用。 |
● | 這個指令可以用來修復網格物件,讓網格物件可以輸出快速原型 ( Rapid Prototyping )。 |
● | Mesh edges and other subparts cannot be selected in a shaded view. |
步驟
4 | 選取兩個三角形網格面的共用邊緣。 |
請參考