Edit mesh objects

Edit existing mesh objects.

Edit meshes

DeleteMeshFaces

Remove mesh faces from a mesh creating a hole.

FillMeshHole

Fill a hole in a mesh.

FillMeshHoles

Fill all holes in a mesh.

Merge2MeshFaces

Merge two triangular mesh faces into one quadrangular face.

MeshBooleanDifference

Subtract the volume of one set of objects from another resulting in a mesh.

MeshBooleanIntersection

Create a new mesh from the intersected volumes of objects.

MeshBooleanSplit

Split and close objects at intersections.

MeshBooleanUnion

Combine the volumes of objects into a single mesh.

MeshIntersect

Create a polyline at the intersection of mesh objects.

MeshSplit

Divide meshes into parts with another object.

MeshTrim

Delete portions of a mesh inside or outside intersections with another object.

OffsetMesh

Copy a mesh parallel to the original.

PatchSingleFace

Fill a mesh hole with a single mesh face.

SplitMeshWithCurve

Divide a mesh with a curve.

Weld

Remove creases from a mesh by merging coincident mesh vertices.

Unweld

Add creases to a smooth mesh by creating coincident vertices.

WeldEdge

Remove creases from a mesh by merging coincident mesh vertices along selected edges.

UnweldEdge

Add creases to a smooth mesh by creating coincident vertices along selected edges.

WeldVertices

Remove creases from a mesh by merging all selected mesh vertices.

Fix mesh errors

AlignMeshVertices

Force mesh vertices to the same location.

CullDegenerateMeshFaces

Delete zero-area mesh faces.

MatchMeshEdge

Move naked mesh face edges to meet adjacent face edges.

RebuildMesh

Strip texture coordinates, vertex colors, surface curvatures, and surface parameters from a mesh.

RebuildMeshNormals

Remove mesh normals and reconstruct the face and vertex normals.

SwapMeshEdge

Transpose the corners of mesh triangles.

UnifyMeshNormals

Change the normal direction mesh faces so they all point in a consistent direction.

Change mesh structure

QuadrangulateMesh

Merge mesh triangles into quadrangles.

TriangulateMesh

Split each quadrangular mesh face into two triangles.

TriangulateNonPlanarQuads

Split each non-planar quadrangular mesh face into two triangles.

See also

Mesh

Create a mesh from a NURBS surface or polysurface.

White paper: Scan, Cleanup, Remodel

Collapse mesh faces and vertices

 

 

 

Rhino for Mac © 2010-2017 Robert McNeel & Associates. 24-Oct-2017