Stores data from 3-D scanners as a list of meshes or points.
Options | |
---|---|
Save small |
Though clearing the render meshes makes the file smaller, it will shade and render more slowly the next time you open the file. |
Save geometry only |
Saves geometry objects only. No layers, materials, properties, notes, or units settings are saved. This is similar to exporting the objects. A new file is made, but it does not become your active Rhino model. |
Save textures |
Embeds external textures used by materials, environments and decals into the model. |
PLY Export Options
Vertex normals are the normalized average of the normals of the faces that contain that vertex. The average can be weighted by the area of the face or it can be unweighted. Vertex normals are used in Gouraud shading, Phong shading, and other lighting models.
Exports color data assigned to a mesh vertex.
Exports the material name assigned to the object.
The location where the edges of the mesh faces meet. The mesh vertex (plural vertices) contains x, y, and z coordinates and may contain a vector normal, a color value, and texture coordinates.
Saves the current settings and turns off the dialog display.
See also: ResetMessageBoxes command.
Rhino for Mac © 2010-2017 Robert McNeel & Associates. 24-Oct-2017