Autodesk FBX asset exchange technology used for Autodesk content creation packages—Autodesk 3ds Max, Autodesk Maya, Autodesk MotionBuilder, Autodesk Mudbox, and Autodesk Softimage software.
FBX Import Options
Unsupported objects may appear. If you would be willing to submit a bug report when these objects are detected, check this box.
Options | |
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Save small |
Though clearing the render meshes makes the file smaller, it will shade and render more slowly the next time you open the file. |
Save geometry only |
Saves geometry objects only. No layers, materials, properties, notes, or units settings are saved. This is similar to exporting the objects. A new file is made, but it does not become your active Rhino model. |
Save textures |
Embeds external textures used by materials, environments and decals into the model. |
FBX Export Options
Saves the current settings and turns off the dialog display.
See also: ResetMessageBoxes command.
Rhino for Mac © 2010-2017 Robert McNeel & Associates. 24-Oct-2017