Cancel the current command and deselects objects.
Creates SubD faces that can be standalone or added to an existing SubD object.
Creates a subdivision plane object.
Creates a Subdivision box object.
Creates a subdivision sphere object.
Creates a Subdivision ellipsoid object.
Creates a Subdivision cone object.
Creates a subdivision truncated cone object.
Creates a Subdivision cylinder object.
Creates a subdivision torus object.
The SubDSweep1 command sweeps a shape curve along a rail curve to create a SubD.
The SubDSweep2 command sweeps a shape curve along two rail curves to create a SubD.
Create a surface or SubD by revolving a profile curve around an axis.
Creates a SubD through selected curves that define the shape.
Creates a SubD pipe frame with smooth conjunctions from intersected curves.
Fit a polyline through curve control points or a mesh through surface control points.
Separates or duplicates polysurface, Extrusion, or SubD faces.
Forces mesh or SubD vertices to the same location.
Average the positions of curve and surface control points and mesh vertices and evens out the spacing to remove unwanted detail and loops.
Changes moving behavior of mesh and SubD vertices based on different radial falloff shapes.
Turns on/off soft transform mode for SubD and mesh vertices.
Connect curves, surface edges, or surfaces to form a single object.
Duplicates the selected objects and joins the duplicates.
Break objects down into components.
Separates or duplicates polysurface, Extrusion, or SubD faces.
Project curves/points toward a construction plane to intersect a surface, polysurface, mesh, or SubD.
Moves curves and points toward the normal direction of a surface, mesh, polysurface, or SubD to find intersections.
Display curve and surface control points.
Displays edit points on curves or SubDs.
Divide objects using other objects as cutters.
Re-align objects from a base curve to a target curve.
Re-align objects from a source surface to a target surface.
Deform objects along an arc.
Scale areas of an object in one direction.
Deform objects toward or away from an axis.
Deform objects by rotating portions around an axis.
Skew objects parallel to one axis at an angle.
Deform objects smoothly using control cage objects.
Duplicate objects.
Copy and space objects in columns, rows, and levels.
Copy and space objects around a central location.
Copy and space objects in a single direction.
Lines up the bounding boxes of objects, or object grips (control points, edit points, vertices...).
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Rhinoceros 8 © 2010-2024 Robert McNeel & Associates. 09-Apr-2024