SubDs in Rhino may be meshed in three different methods for rendering, viewport display, surface analysis, and mesh conversion. The three meshing methods are static, adaptive, and absolute.
Where in Rhino these meshing methods are used?
How many mesh quads are created per SubD quad is based on the face count of the SubD.
Face count Per SubD |
1-2000 | 2001-8000 | 8001-32K | >32K |
Mesh quads per SubD quad |
16x16 | 8x8 | 4x4 | 2x2 |
How many mesh quads are created per SubD quad is based on the face count of the SubD and the Adaptive subdivision level slider in meshing dialog boxes. The table below shows how many mesh quads will be created from each SubD quad. For example, when a SubD has 501-2000 faces, and the level slider is at 3, 8x8 mesh quads will be created from each SubD quad.
Level | Face count per SubD | ||||
1‑500 | 501‑2000 | 2001‑8000 | 8001‑32K | >32K | |
1 | 2x2 | 2x2 | 2x2 | 2x2 | 2x2 |
2 | 4x4 | 4x4 | 4x4 | 4x4 | |
3 | 8x8 | 8x8 | 8x8 | ||
4 | 16x16 | 16x16 | |||
5 | 32x32 |
How many mesh quads are created per SubD quad is completely based on the Absolute subdivision level slider. No other factor is involved.
Level |
Mesh quads per SubD quad |
1 |
2x2 |
2 |
4x4 |
3 |
8x8 |
4 |
16x16 |
5 |
32x32 |
This table shows where in Rhino the three meshing methods are used for SubD.
Static meshing |
Adaptive meshing |
Absolute meshing |
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Display modes that shade objects except Raytraced mode |
✔ | |||
Document Properties > Mesh |
✔ | |||
Object Properties > Custom mesh (For Raytraced viewport and final rendering) |
✔ | |||
Surface analysis commands > Adjust mesh |
✔ |
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Mesh command / export |
Simple controls |
✔ | ||
Detailed controls |
✔ |
Rhinoceros 8 © 2010-2024 Robert McNeel & Associates. 09-Apr-2024