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Mesh ShrinkWrap |
The ShrinkWrap command creates a mesh wrapping around the selected geometry including NURBS surfaces, SubDs, meshes, pointclouds, and point objects.
The ShrinkWrap command is ideal for creating:
Options
The approximate length of the edges in the output mesh.
The default edge length is calculated automatically.
The edge lengths of the output mesh deviate more when Polygon Optimization is increased.
Offsets the output mesh in a distance of model units.
Sets the smoothing strength for the output mesh.
Adaptively collapses vertices of the output mesh.
A higher percentage value reduces more faces, but the faces along hard edges will be maintained.
Constructs the output mesh from each vertex/point of the input mesh or point cloud.
When the input object is a SubD or a NURBS surface, the vertices of its render mesh are used. It might be helpful to customize render meshes on them to add more vertices.
This option is enabled by default for points or pointclouds as input. It is disabled by default for other object types.
The inflated meshes merge into larger ones when they intersect each other.
Fills holes in the input objects before passing them to the mesh creation process.
This option proves to be very helpful in most cases. In a few cases, it can close up objects that have micro gaps by design.
This setting has no effect for points or point clouds as input and when Inflate Vertices and Points is enabled.
Adds Vertex colors of meshes and display colors of pointclouds to the ShrinkWrap mesh as vertex colors.
Deletes the input objects if the output mesh can be successfully created.
Previews the output mesh in the command session.
Displays wires on the preview mesh.
Hides the input object when previewing the mesh.
Uses a unique algorithm to generate manageable polygon meshes, ideal for rendering, animation, CFD, FEA, and reverse-engineering.
Rhinoceros 8 © 2010-2024 Robert McNeel & Associates. 09-Apr-2024