Apply a mesh to a surface
Commands that apply mesh objects to a surface to shape the mesh to match the surface.
ApplyMesh
Toolbar | Menu |
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Mesh Apply to Surface |
The ApplyMesh command uses texture UV coordinates to map a mesh onto a surface.
- If the target surface is trimmed, the untrimmed surface is used.
- ApplyMesh only accepts meshes with UV coordinates embedded. Meshes imported from STL files do not work.
- ApplyMesh is sensitive to the u and v directions of a surface. Use the Dir command to swap the u and v directions.
Steps
- Select a mesh.
- Select the target surface.
Toolbar | Menu |
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|
Mesh Apply Mesh UVN |
The ApplyMeshUVN command wraps meshes and points onto a surface.
To create meshes from bitmaps, see the Heightfield command.
Steps
- Select meshes and points.
- Select the target surface.
The mesh wraps around the target surface.
Command-line option | |
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VerticalScale |
The scaling factor for the height of the applied mesh. |
See also
Mesh
Create a mesh from a NURBS surface or polysurface.