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Separates faces of a polysurface in the texture UV space. Each face will display different portion of the texture.


Re-read the texture from their files and refresh the display.


Maps each face of a polysurface to the whole texture UV space. Every face will display the complete texture with some stretch or compression.

Disable bump map
Enable bump map
Disable environment map
Enable environment map
Disable texture map
Enable texture map
Disable transparency map
Enable transparency map

Open or close the Textures panel.


Selects a loop of mesh/SubD edges by picking an edge in the loop.




Rhinoceros 7 © 2010-2024 Robert McNeel & Associates. 10-Apr-2024