Texture Tools toolbar
![](../image/command_icons/packtextures.png)
PackTextures
Separates faces of a polysurface in the texture UV space. Each face will display different portion of the texture.
![Toolbar: Texture Tools](../image/command_icons/refreshalltextures.png)
RefreshAllTextures
Re-read the texture from their files and refresh the display.
![Toolbar: Texture Tools](../image/command_icons/unpacktextures.png)
UnpackTextures
Maps each face of a polysurface to the whole texture UV space. Every face will display the complete texture with some stretch or compression.
![](../image/command_icons/bumpmap_disable.png)
Disable bump map
![](../image/command_icons/environmentmap_disable.png)
Disable environment map
![](../image/command_icons/texturemap_disable.png)
Disable texture map
![](../image/command_icons/transparencymap_disable.png)
Disable transparency map
![Toolbar: Render Tools](../image/command_icons/texturepalette.png)
Textures
Open or close the Textures panel.
![](../image/command_icons/seledgeloop.png)
SelEdgeLoop
Selects a loop of mesh/SubD edges by picking an edge in the loop.