Force mesh vertices to the same location.
Fit a mesh that matches a source mesh onto a surface.
Wrap meshes and points onto a surface.
Report errors in an object's data structure.
Open Collapse Mesh toolbar.
Delete zero-area mesh faces.
Remove mesh faces from a mesh creating a hole.
Create a polyline that duplicates the boundary of a mesh hole.
Move naked mesh face edges to meet adjacent face edges.
Merge two triangular mesh faces into one quadrangular face.
Create a mesh from a NURBS surface or polysurface.
Duplicate each mesh face with a NURBS surface.
Creates a mesh from selected point objects. The Mesh from Points plug-in must be installed.
Create a polyline at the intersection of mesh objects.
Open the Mesh Repair wizard.
Divide meshes into parts with another object.
Delete portions of a mesh inside or outside intersections with another object.
Copy a mesh parallel to the original.
Fill a mesh hole with a single mesh face.
Report the number of mesh polygons in a selected object.
Merge mesh triangles into quadrangles.
Strip texture coordinates, vertex colors, surface curvatures, and surface parameters from a mesh.
Remove mesh normals and reconstruct the face and vertex normals.
Reduce the number of mesh polygons and triangulates quadrangles.
Split each quadrangular mesh face into two triangles.
Divide into separate objects meshes that do not connect, but are still one object.
Divide a mesh edge.
Transpose the corners of mesh triangles.
Split each quadrangular mesh face into two triangles.
Split each non-planar quadrangular mesh face into two triangles.
Change the normal direction mesh faces so they all point in a consistent direction.
Reverse the normal direction of a curve, surface, or mesh.
Remove creases from a mesh by merging coincident mesh vertices.
Link to Welding toolbar.
Remove creases from a mesh by merging all selected mesh vertices.
Link to Collapse Mesh toolbar.
Rhino 6 for Mac © 2010-2019 Robert McNeel & Associates. 16-Jan-2019