Mesh Tools toolbar

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AlignMeshVertices

Force mesh vertices to the same location.

ApplyMesh

Fit a mesh that matches a source mesh onto a surface.

ApplyMeshUVN

Wrap meshes and points onto a surface.

Check

Report errors in an object's data structure.

Collapse Mesh toolbar

Open Collapse Mesh toolbar.

CullDegenerateMeshFaces

Delete zero-area mesh faces.

DeleteMeshFaces

Remove mesh faces from a mesh creating a hole.

DupMeshHoleBoundary

Create a polyline that duplicates the boundary of a mesh hole.

ExtractMeshFaces

Separate faces from a mesh.

Link to Extract Mesh toolbar.

FillMeshHole

Fill a hole in a mesh.

FillMeshHoles

Fill all holes in a mesh.

MatchMeshEdge

Move naked mesh face edges to meet adjacent face edges.

Merge2MeshFaces

Merge two triangular mesh faces into one quadrangular face.

Mesh

Create a mesh from a NURBS surface or polysurface.

MeshToNURB

Duplicate each mesh face with a NURBS surface.

MeshBooleanUnion

Combine the volumes of objects into a single mesh.

Link to Mesh Booleans toolbar.

MeshFromLines

Create a mesh from intersecting lines.

MeshFromPoints

Creates a mesh from point objects or point clouds.

MeshIntersect

Create a polyline at the intersection of mesh objects.

MeshRepair

Open the Mesh Repair wizard.

MeshSplit

Divide meshes into parts with another object.

MeshTrim

Delete portions of a mesh inside or outside intersections with another object.

OffsetMesh

Copy a mesh parallel to the original.

PatchSingleFace

Fill a mesh hole with a single mesh face.

PolygonCount

Report the number of mesh polygons in a selected object.

QuadrangulateMesh

Merge mesh triangles into quadrangles.

RebuildMesh

Strip texture coordinates, vertex colors, surface curvatures, and surface parameters from a mesh.

RebuildMeshNormals

Remove mesh normals and reconstruct the face and vertex normals.

ReduceMesh

Reduce the number of mesh polygons and triangulates quadrangles.

TriangulateMesh

Split each quadrangular mesh face into two triangles.

SplitDisjointMesh

Divide into separate objects meshes that do not connect, but are still one object.

SplitMeshEdge

Divide a mesh edge.

SwapMeshEdge

Transpose the corners of mesh triangles.

TriangulateMesh

Split each quadrangular mesh face into two triangles.

TriangulateNonPlanarQuads

Split each non-planar quadrangular mesh face into two triangles.

UnifyMeshNormals

Change the normal direction mesh faces so they all point in a consistent direction.

Flip

Reverse the normal direction of a curve, surface, or mesh.

Weld

Remove creases from a mesh by merging coincident mesh vertices.

Link to Welding toolbar.

WeldVertices

Remove creases from a mesh by merging all selected mesh vertices.

Link to Collapse Mesh toolbar.

 

 

 

Rhinoceros 6 © 2010-2019 Robert McNeel & Associates. 20-Aug-2019