● | A mapping channel holds a set of texture-mapping parameters. Each mapping channel is identified by a number. An object can have any number of channels and therefore can hold any number of texture mapping types. |
● | Textures in materials can be assigned a channel number. When the textures are applied to an object, the texture is applied using the matching channel number on the object. Texture channels default to channel 1. |
● | If an object has no applied texture mapping, uv-surface mapping is used to map the texture. |
Rhinoceros 5 © 2010-2015 Robert McNeel & Associates. 17-Sep-2015