MotionBuilder (.fbx) import/export

Autodesk FBX asset exchange technology used for Autodesk content creation packages—Autodesk 3ds Max, Autodesk Maya, Autodesk MotionBuilder, Autodesk Mudbox, and Autodesk Softimage software.

Import

To open, import, insert, and attach a file as a worksession

1. From the File menu, click Open or Import.
2. In the Open dialog box, select the supported file type.
3. If the import can be configured, click Options to specify import settings.
4. Click Open, or press Enter.

Note: When Rhino opens a non-3dm model, the title bar reflects the name of the model that was opened. When the model is saved for the first time, this model name is entered as the file name.

FBX Import Options

Submit a bug report if unsupported objects are detected in the file

Unsupported objects may appear. If you would be willing to submit a bug report when these objects are detected, check this box.

Import Notes

Reads polygon meshes with associated materials and textures.
Limited support for NURBS curves and surfaces.
Poses, skeletons, and takes are not read because Rhino doesn't have any way to represent them.
NURBS objects and patches are currently not imported.

Export

To save as or export a Rhino model

1. From the File menu, click Export Selected or Save As.
2. In the dialog box, the Files of type list displays the currently supported file types for export.
3. In the Files of type box, select the supported file type.
4. In the File name box, select or type a file name.
5. Specify what is to be saved.

Save small

Though clearing the render meshes makes the file smaller, it will shade and render more slowly the next time you open the file.

Save geometry only

Saves geometry objects only. No layers, materials, properties, notes, or units settings are saved.

This is similar to exporting the objects. A new file is made, but it does not become your active Rhino model.

Save Textures

Embeds external textures used by materials, environments and decals into the model.

6. If the export can be configured, click Options to specify export settings.
7. If the file type creates only mesh objects, in the Polygon Mesh Objects dialog box, specify the mesh settings.

FBX Export Options

Export NURBS objects as

NURBS

Meshes only

Export materials as

Lambert

Phong

Export file as

Version 7 binary

Version 7 ascii

Version 6 binary

Version 6 ascii

Always use these settings. Do not show this dialog again.

Saves the current settings and turns off the dialog display.

To turn the message back on

Click Options in the appropriate Save, Export, Open, Import, or Insert dialog box.

Export Notes

Exports meshes with materials and textures.
Limited support for NURBS curves and surfaces.

See also

Autodesk FBX


Rhinoceros 5 © 2010-2015 Robert McNeel & Associates. 17-Sep-2015