The TriangulateNonPlanarQuads command splits all non-planar quadrangular polygon mesh faces into two triangular mesh faces.



Any quadrangle where the distance of the quad's fourth point from the plane defined by the quad's first three points is greater than or equal to the Distance value will be triangulated.


Any quadrangle where the angle between the plane normals of the face triangles if it were triangulated is greater than or equal to the Angle value will be triangulated.


The value by which the Distance and Angle edit boxes are increased or decreased with the spinner controls.

Select Face

Select a mesh face to set the Distance and Angle values.

See also

Edit mesh objects

Rhinoceros 5 © 2010-2015 Robert McNeel & Associates. 17-Sep-2015