The CollapseMeshVertex command moves a selected mesh vertex to the location of an adjacent mesh vertex.

Mesh vertex

The location where the edges of the mesh faces meet. The mesh vertex (plural vertices) contains x-, y-, and z-coordinates and may contain a vector normal, a color value, and texture coordinates.


Select a mesh vertex.

The adjacent faces adjust to fill the hole.


Some STL/SLA printers have problems if meshes contain many long, thin facets. These can slow the printer's slicing process down, produce odd printed results, and run the printer out of memory.
The MeshRepair command may be useful when tuning up meshes for STL/SLA printing.

See also

Collapse mesh faces and vertices

Rhinoceros 5 © 2010-2015 Robert McNeel & Associates. 17-Sep-2015